Monday 29 November 2010




Working with animation has been hot and cold to be perfectly honest , at the beginning with the jelly text I thought it would be simple to animate (which it still is ) but once we got give the jelly head task , that is when the problem started to appear , and by the last week i was really really struggling , even up to the point where i was scared of using the program , after revaluating...

... my design , I feel that now have a hold on the animation project and my studio ident – I think .

So my first design although simple , didn’t really do it for in terms of the visual appeal , so i decided to make a risky move and re-design the whole thing from starch and changing the name of the ident from “Emilio TV” to “JJ Network”.

So when i was designing the new indent I decided to make the words chrome using the material editor available on 3DS max , I achieved this by using the raytrace and bit map features , the chrome gives the scene a very nice feel ,but after I animated the indent , I felt that the area surrounding the indent was rather plain , so I wanted to play around with the lighting to give it a more dynamic view , so i decided to add Omni lightning which using globe light in order to add a realistic feel to the indent and it give a depth which it lack before.

The last in our 3 week tasks and this is time it is one shot film , even though my mind and heart is set on Interactive Spaces , i was always interested in doing experimenting in film and shorts , ever since i used to make short animation films using a game/program called “The Movies” which allowed you to make films using pre-animated scenes , although the game did not sell well , which led to Lionhead studios – the developer of the game withdrawing support to it from 2009 , but the game gain a strong cult following and members sooned started up their own website dedicated to it , Tmunderground.com (although nower days it is open to other animation software such as iclone and the more recent Moviestorm) for better examples of the possibilities capable with the game take look at these made by other members of the site.

MefuneAkira's Saimaya

chatNoir's Death in Venice.

After we were introduced to one shot film and soon put into our groups, which includes me, Ollie, Rob and MG. At first we decided to film a sort horror film using the tunnel in the Arboretum, but we soon changed our idea completely after we found out that so many groups were using the same location, this name we wanted to go with the idea of a ghost visiting her own grave, we placed our actress (MG) in front of her own grave (named Emma Marsh) and she leaves into the background and eventually fades away. This is what my other crew member Ollie had to say on the project:

his films causes the audience to be unsure as to whether the character visiting the gravestone is the ghost of the buried or a younger relative with the same name, and contributes successfully to the eerie feel we aimed to create. I feel that this short film project was successful, bearing in mind that it was a first attempt. We achieved our goal in terms of what type of mood and thoughts we wanted to plant in the audience’s minds. One small think I would change given a larger budget was a more intricate support system for the camera as the shot slightly shaky using a tripod without moving support.

Friday 5 November 2010



I Wanted to go down a rather abstract look to my interactive space project, in terms of look, feel and styling , so I choose to focus on camera angles , hue , saturation , brightness and contrast, as a consequence the design formalism leans more towards a graphic style, limited palette and maybe even a s

ense of negative space. I also wanted implement space and proportion, so in some of my photos you can see elements of extreme close up's using my camera super Marco feature and in other photo's such as the stairs , the scope is much wider.

An example of the different camera angles.

The main thing i took from the classes before I fully got to work on this project , was how I was going to represent the visual drama on the screen , so when doing this , I wan

ted to have a contrast (e.g. from small to large , from high to low contrast etc) Like i had stated before , I wanted to focus more in the look of the project then the narrative at first , so that’s why the story is rather plain hence the title :”Mundane” The story is basic just you the user taking down some washing , later on when revise this idea I will focus a lot more on the narrative.

Two shots from my finished project with the "Futura" Font.

I wanted to experiment with network and tree hierarchies and also way finding when I first started this project, but although this is the case in the first few screens due to me not using Dreamweaver before i was at first overwhelmed with the HTML coding (something which i haven’t used also) by the end of the narrative the user will follows a liner path. But now that i fully understand on how to use Dreamweaver and HTML coding , i am now at the stage where i can follow my original l idea and having a much more complicated narrative with multiple wayfinders and branching narratives.


On reflection i am pleased with this project at this moment in time in terms of visuals (even though i planned to re-do this project the way i wanted to do in the first place) i partially like the typography used here. The font i used on this project was called “futura” , this font really worked well with my images and i wanted to experiment more with this font , but unfortunately when I tired to download this font at home it was brought to me that i could only buy this font from adobe , to say i was disappointed would be an understatement , so for my next version of this project i have to try and find a typeface which works well with my images but i can also find online when I continue the project at home.