
Friday, 11 February 2011

Trying to edit a sound file for the film , all am trying to do is muffle the sound so that it seems that its coming from somewhere , but trying to Soundbooth CS5 is a nightmare , it just seems overly complicated , i saw a video on Youtube which has the ffect i want but that was using Sony Vegas m which looks like i will have to download that Tonight. Nightmare


Monday, 31 January 2011
Wednesday, 26 January 2011

TITLE: Herds
Knocking on the door MONTY skips from foot to foot - What am thinking of is a loud and booming bang , to really show that yes , we know somewhere is there , but the tone of the bang would portray to the audience that he is not just your regular visitor .
As AGNEW opens the door Monty slips past him, entering
Maybe this should happen really quickly and make Agnew seem so confused that he just goes along with it
What am thinking here is some abietant background noise , so if we are filming in halls , we could have some playing some music from thier room , so its more of a - for a lack of a better word- "booming" sound.
MONTY
Bloody hell you took your time. It's a bit
quiet though better be early than be late,
never got into the fashionably late bullshit
did you?
Camera following them to the kitchen
With Monty clearly just walking quickly past. Agnew stood at the door for a second before following acting shocked.
AGNEW
Who are you here for?
MONTY
No reason we can't crack these open though is
there?
Monty holds the bag up and clinks the bottles together - bottles of wine , maybe? , easiser to distingush on film then cans of beer.
2 INT. KITCHEN. NIGHT 2
Monty and Agnew sit at the table. They are drinking beer
Agnew taking small sips, clearly not at ease with the situation. Frowns at Monty regularly.
Perhaps a moment of awkward slience with only the out of range background "booming" music can be heard.
MONTY
Not a lot in the way of snacks at this party
Searching the cupboards, possibly on tiptoes, not the fridge yet. Don't really want repeating actions/shots.
Banging of shutting cupboards
AGNEW
Is there a party? Lads don't tell me anything. Had work after lectures so...
MONTY
Where's everybody else?
Turns around on his heel before asking, clearly not listening to Agnew with his back to him beforehand.
AGNEW
I'll text them now. Are you
Agnew rummages around in his pocket and pulls out his phone. Then looks up to ask the question.
Sounds of keys in the pocket maybe , rustling of crunched up paper.
MONTY
Don't know Johnny
Agnew looks down at his phone again. Then up again to say...
Thursday, 20 January 2011
If your wondering why I haven’t been posting since we have gotten back Is because I am under the process of completely redesigning my blog , and it is a time taking process , I don’t want to give away too much , but I have been inspired by the old 8 and 16bit era of gaming back in the during the 80 and early 90’s , and due to me being a bit of a perfectionist I want to get right into every single way , I should get it done hopefully by the end of the week.
Wednesday, 8 December 2010
Friday, 3 December 2010

Monday, 29 November 2010

Working with animation has been hot and cold to be perfectly honest , at the beginning with the jelly text I thought it would be simple to animate (which it still is ) but once we got give the jelly head task , that is when the problem started to appear , and by the last week i was really really struggling , even up to the point where i was scared of using the program , after revaluating...
... my design , I feel that now have a hold on the animation project and my studio ident – I think .So my first design although simple , didn’t really do it for in terms of the visual appeal , so i decided to make a risky move and re-design the whole thing from starch and changing the name of the ident from “Emilio TV” to “JJ Network”.



The last in our 3 week tasks and this is time it is one shot film , even though my mind and heart is set on Interactive Spaces , i was always interested in doing experimenting in film and shorts , ever since i used to make short animation films using a game/program called “The Movies” which allowed you to make films using pre-animated scenes , although the game did not sell well , which led to Lionhead studios – the developer of the game withdrawing support to it from 2009 , but the game gain a strong cult following and members sooned started up their own website dedicated to it , Tmunderground.com (although nower days it is open to other animation software such as iclone and the more recent Moviestorm) for better examples of the possibilities capable with the game take look at these made by other members of the site.
MefuneAkira's Saimaya
chatNoir's Death in Venice.
After we were introduced to one shot film and soon put into our groups, which includes me, Ollie, Rob and MG. At first we decided to film a sort horror film using the tunnel in the Arboretum, but we soon changed our idea completely after we found out that so many groups were using the same location, this name we wanted to go with the idea of a ghost visiting her own grave, we placed our actress (MG) in front of her own grave (named Emma Marsh) and she leaves into the background and eventually fades away. This is what my other crew member Ollie had to say on the project:
his films causes the audience to be unsure as to whether the character visiting the gravestone is the ghost of the buried or a younger relative with the same name, and contributes successfully to the eerie feel we aimed to create. I feel that this short film project was successful, bearing in mind that it was a first attempt. We achieved our goal in terms of what type of mood and thoughts we wanted to plant in the audience’s minds. One small think I would change given a larger budget was a more intricate support system for the camera as the shot slightly shaky using a tripod without moving support.

Brillant. Below you can find some Production Shots of Project Intruder filming on the day


